showing 1 - 50 of 230 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Dominos | Shift Editions | ? | labelminimizeminimize | |
Dragon Maze | Apple Computer | 1977 | labelimageminimize | |
Star Traders | Hayden Books | 1977 | labelminimizeminimize | |
War 3 | Creative Computing | 1977 | labelminimizeminimize | |
Watchman | Creative Computing | 1977 | labelminimizeminimize | |
Pong | Apple Computer | 1977 | labelimageminimize | |
Mastermind | Apple Computer | 1977 | labelimageminimize | |
Bullseye | Creative Computing | 1978 | Bullseye is a simple text-based simulation of the perennial pub game of Darts, for up to 20(!) players. The target board is divided into zones of 10, 20, 30 and 40 points, and each player in turn selects a move: fast overarm, controlled overarm, or underarm - the type of throw dictates the probable outcome. Once all throws have been scored, a new round begins, until one or more players win by reaching 200 points. | labelimagesubject |
Bunny | Creative Computing | 1978 | labelminimizeminimize | |
Checkers | Creative Computing | 1978 | Checkers is a simple implementation of the classic board game in BASIC. The player plays against the computer, moving pieces diagonally and jump over the opponent's pieces to remove them from the game. The rule that lets players do multiple jumps in one turn is omitted. | labelminimizesubject |
Combat | Creative Computing | 1978 | labelminimizeminimize | |
Deepspace | Creative Computing | 1978 | labelminimizeminimize | |
Delmar | Creative Computing | 1978 | A horse racing simulator. A Creative Computing type-in game [i]not[/i] in BASIC. This one's in FORTRAN. | labelminimizeminimize |
Dr. Apple: Eliza | Creative Computing | 1978 | labelminimizeminimize | |
One Check | Creative Computing | 1978 | labelminimizeminimize | |
Splat | Creative Computing | 1978 | Splat is a parachute jumping game. The player will fall to the ground and must open the parachute at the last possible moment. The player can choose his own terminal velocity and gravity, or can let the computer decide. In the latter case the computer will pick one of the eight inner planets, the moon or the sun's characteristics. The computer will give a height and the player must respond how many seconds to wait until opening the parachute. | labelminimizesubject |
Stars | Creative Computing | 1978 | Stars is a number guessing game. The computer thinks of a number and the player must guess it within 7 turns. Instead of telling the player if the number is higher or lower the computer displays a number of stars (joined with bells from the Teletype) to indicate proximity to the number. 1 star being far away, 7 being very close. | labelminimizesubject |
Stock Market | Creative Computing | 1978 | Stock: Stock Market Simulation is a stock trading game. Every trading day the stock prices change (randomly). The player can buy and sell. Each brokerage fee of 1% is charged for all transactions. The goal is to earn as much virtual money as possible. | labelminimizesubject |
UFO | Creative Computing;Mad Hatter Software | 1978 | labelminimizeminimize | |
Dot by Dot | Benwill Publishing | 1978 | labelminimizeminimize | |
3D Tic-Tac-Toe | Creative Computing | 1979 | labelminimizeminimize | |
Acey-Ducey | Creative Computing | 1979 | labelminimizeminimize | |
Amazing | Creative Computing | 1979 | This program will print out a different maze every time it is run and guarantees only one path through. You can choose the dimensions of the maze--i.e. the number of squares wide and Iong- | labelminimizesubject |
Artillery 3 | Creative Computing | 1979 | labelminimizeminimize | |
Baccarat | Creative Computing | 1979 | labelminimizeminimize | |
Bagels | Creative Computing | 1979 | Bagels is a mastermind game where the player must guess the computer's code. Codes consist of three numbers. After each guess of the player, the computer answers fermi (one digit is at the right position), pico (one digit is in the code but on a different position), or bagels (none of the digits are correct). The goal is to guess the number in as few tries as possible, so players must use the answers to infer the right code. | labelminimizesubject |
Basketball | Creative Computing | 1979 | labelminimizeminimize | |
Batnum | Creative Computing | 1979 | Batnum is a "battle of numbers" against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn. | labelminimizesubject |
Battle | Creative Computing | 1979 | labelminimizeminimize | |
Bible Quiz | Creative Computing | 1979 | labelminimizeminimize | |
Big 6 | Creative Computing | 1979 | labelminimizeminimize | |
Blackbox | Creative Computing | 1979 | labelminimizeminimize | |
Blackjack | Creative Computing | 1979 | labelminimizeminimize | |
Bocce | Creative Computing | 1979 | labelminimizeminimize | |
Boga II | Creative Computing | 1979 | labelminimizeminimize | |
Bombardment | Creative Computing | 1979 | labelminimizeminimize | |
Bombrun | Creative Computing | 1979 | labelminimizeminimize | |
Bombs Away | Creative Computing | 1979 | labelminimizeminimize | |
Bowling | Creative Computing | 1979 | labelminimizeminimize | |
Boxing | Creative Computing | 1979 | Olympic Boxing simulates a three-round Olympic boxing match in a text-only game. The player plays against the computer and must decide which punch to make. The player can choose between a jab, uppercut, full swing and hook. At the start of the match you must enter your advantage and vulnerability. For the opponent you will only learn his advantage, the vulnerability you need to find out through trial and error. | labelminimizesubject |
Bridge-it | Creative Computing | 1979 | labelminimizeminimize | |
Bug | Creative Computing | 1979 | Bug is a game of chance. The player and computer alternate in rolling a dice. Each number represents a body part of a bug. When that number is thrown the corresponding body part can be drawn, but only if the body part it connects to is already drawn. The first player to draw the bug wins the game. | labelminimizesubject |
Bullfight | Creative Computing | 1979 | Bull is a text-based bull fighting game. Each turn the bull's action is described and the player has the option between five different moves, three waves of the cape of various difficulties and two methods of going for the kill. The player will be rated on his bravery, posthumously if necessary. | labelminimizesubject |
Camel | Creative Computing | 1979 | labelminimizeminimize | |
Chase | Creative Computing | 1979 | labelminimizeminimize | |
Chemist | Creative Computing | 1979 | labelminimizeminimize | |
Chief | Creative Computing | 1979 | labelminimizeminimize | |
Chuck-A-Luck | Creative Computing | 1979 | labelminimizeminimize | |
Civil War | Creative Computing | 1979 | labelminimizeminimize | |
Close Encounters | Creative Computing | 1979 | labelminimizeminimize |