showing 1 - 50 of 230 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Dominos Shift Editions? labelminimizeminimize
Dragon Maze  Apple Computer1977 labelimageminimize
Star Traders  Hayden Books1977 labelminimizeminimize
War 3 Creative Computing1977 labelminimizeminimize
Watchman Creative Computing1977 labelminimizeminimize
Pong  Apple Computer1977 labelimageminimize
Mastermind  Apple Computer1977 labelimageminimize
Bullseye Creative Computing1978Bullseye is a simple text-based simulation of the perennial pub game of Darts, for up to 20(!) players. The target board is divided into zones of 10, 20, 30 and 40 points, and each player in turn selects a move: fast overarm, controlled overarm, or underarm - the type of throw dictates the probable outcome. Once all throws have been scored, a new round begins, until one or more players win by reaching 200 points. labelimagesubject
Bunny Creative Computing1978 labelminimizeminimize
Checkers Creative Computing1978Checkers is a simple implementation of the classic board game in BASIC. The player plays against the computer, moving pieces diagonally and jump over the opponent's pieces to remove them from the game. The rule that lets players do multiple jumps in one turn is omitted. labelminimizesubject
Combat Creative Computing1978 labelminimizeminimize
Deepspace Creative Computing1978 labelminimizeminimize
Delmar Creative Computing1978A horse racing simulator. A Creative Computing type-in game [i]not[/i] in BASIC. This one's in FORTRAN. labelminimizeminimize
Dr. Apple: Eliza  Creative Computing1978 labelminimizeminimize
One Check Creative Computing1978 labelminimizeminimize
Splat Creative Computing1978Splat is a parachute jumping game. The player will fall to the ground and must open the parachute at the last possible moment. The player can choose his own terminal velocity and gravity, or can let the computer decide. In the latter case the computer will pick one of the eight inner planets, the moon or the sun's characteristics. The computer will give a height and the player must respond how many seconds to wait until opening the parachute. labelminimizesubject
Stars Creative Computing1978Stars is a number guessing game. The computer thinks of a number and the player must guess it within 7 turns. Instead of telling the player if the number is higher or lower the computer displays a number of stars (joined with bells from the Teletype) to indicate proximity to the number. 1 star being far away, 7 being very close. labelminimizesubject
Stock Market Creative Computing1978Stock: Stock Market Simulation is a stock trading game. Every trading day the stock prices change (randomly). The player can buy and sell. Each brokerage fee of 1% is charged for all transactions. The goal is to earn as much virtual money as possible. labelminimizesubject
UFO  Creative Computing;Mad Hatter Software1978 labelminimizeminimize
Dot by Dot Benwill Publishing1978 labelminimizeminimize
3D Tic-Tac-Toe Creative Computing1979 labelminimizeminimize
Acey-Ducey  Creative Computing1979 labelminimizeminimize
Amazing Creative Computing1979This program will print out a different maze every time it
is run and guarantees only one path through. You can choose
the dimensions of the maze--i.e. the number of squares wide
and Iong-
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Artillery 3 Creative Computing1979 labelminimizeminimize
Baccarat Creative Computing1979 labelminimizeminimize
Bagels Creative Computing1979Bagels is a mastermind game where the player must guess the computer's code. Codes consist of three numbers. After each guess of the player, the computer answers fermi (one digit is at the right position), pico (one digit is in the code but on a different position), or bagels (none of the digits are correct). The goal is to guess the number in as few tries as possible, so players must use the answers to infer the right code. labelminimizesubject
Basketball Creative Computing1979 labelminimizeminimize
Batnum Creative Computing1979Batnum is a "battle of numbers" against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn. labelminimizesubject
Battle Creative Computing1979 labelminimizeminimize
Bible Quiz Creative Computing1979 labelminimizeminimize
Big 6 Creative Computing1979 labelminimizeminimize
Blackbox Creative Computing1979 labelminimizeminimize
Blackjack Creative Computing1979 labelminimizeminimize
Bocce Creative Computing1979 labelminimizeminimize
Boga II Creative Computing1979 labelminimizeminimize
Bombardment Creative Computing1979 labelminimizeminimize
Bombrun Creative Computing1979 labelminimizeminimize
Bombs Away Creative Computing1979 labelminimizeminimize
Bowling Creative Computing1979 labelminimizeminimize
Boxing Creative Computing1979Olympic Boxing simulates a three-round Olympic boxing match in a text-only game. The player plays against the computer and must decide which punch to make. The player can choose between a jab, uppercut, full swing and hook. At the start of the match you must enter your advantage and vulnerability. For the opponent you will only learn his advantage, the vulnerability you need to find out through trial and error. labelminimizesubject
Bridge-it  Creative Computing1979 labelminimizeminimize
Bug Creative Computing1979Bug is a game of chance. The player and computer alternate in rolling a dice. Each number represents a body part of a bug. When that number is thrown the corresponding body part can be drawn, but only if the body part it connects to is already drawn. The first player to draw the bug wins the game. labelminimizesubject
Bullfight Creative Computing1979Bull is a text-based bull fighting game. Each turn the bull's action is described and the player has the option between five different moves, three waves of the cape of various difficulties and two methods of going for the kill. The player will be rated on his bravery, posthumously if necessary. labelminimizesubject
Camel Creative Computing1979 labelminimizeminimize
Chase Creative Computing1979 labelminimizeminimize
Chemist Creative Computing1979 labelminimizeminimize
Chief Creative Computing1979 labelminimizeminimize
Chuck-A-Luck Creative Computing1979 labelminimizeminimize
Civil War Creative Computing1979 labelminimizeminimize
Close Encounters Creative Computing1979 labelminimizeminimize
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